This library is a collection of wrappers for SDL, OpenGL etc, in an attempt to make a general purpose game-library for the pandora. It wraps stuff like rendering tiles/tilemaps and sprites, playing music and sound effects, basic boundary box collision detection, font and menu-system and input handling.

Its API is about to reach version 0.2. From this point onwards, 100% binary backwards-compatibility will be the target.


Latest development snapshot can be downloaded from GitHub. I don't really do releases anymore.


Documentation is currently non-existant. This will hopefully change with time. At the moment, the only available documentation is the development headers, and the only example is the bundled "testapp".